Baalzebul, Lord of Lies
Armour class : -5 Hit points : 166
Attacks : 3 (fist/fist/bite)
Damage/attack : 3d8 + str bonus / 3d8 + str bonus / 2d12 + poison
Move : 9" / 24" Size : L (12')
Magic resist. : 85% Alignment : Lawful evil
Worshippers : Rogues and any evil
Symbol : Black fly Plane : Nine hells
W: 10 P: - M: 12 R: 17 S: 22 I: 23 W: 17 D: 25 Co: 20 Ch: 13
Baalzebul appears as a giant sized human, however his head has the horns of a bull and the eyes of a fly, and his neck is segmented like the body of a maggot. His mouth is filled with razor sharp teeth and his fingers end in
8 inch talons. He is a master at the art of subterfuge and his schemes are invariably complex and filled with plans within plans. Though disgusting to look to look upon he is able to charm those who come into contact with him by the lies he tells and the power of his voice, which is rich and melodic. Those who speak with him must make a save versus paralisation or become charmed as if the persons intelligence was half its current level.
Baalzebul is a very sadistic and cruel God who delights in making others suffer, even his own priests. It is said that Baalzebul never kills his enemies but holds them on either the fifth or sixth level of the Nine Hells where he constantly tortures them but never allows them to die.
The bite of Baalzebul infects his victims with an extremely strong poison. Those bitten must save versus poison (at -3) or die; those that save, though, suffer 3d10 points of damage and must make a second save at the same penalty or enter a hallucination filled coma-like state for 3d4 turns.
Baalzebul can cast the following spells once per day:-
Charm monster, false seeing, geas, mass charm, unholy word, symbol of pain, and symbol of insanity.
Priests of Baalzebul may wear any armour, shield, or weapon allowable for a normal cleric. They may, however, also use a dagger with which they can backstab their enemies as if they were a thief of the same level, poison is also usable upon this weapon. Priests of Baalzebul have the ability to cast charm person as if they were a magic user, and may cast one such spell per day for every 5 levels of experience.
Spheres allowed for priests of Baalzebul:-
Major - All, Charm, Combat, Protection, Animal (insect spells and creeping doom only).
Minor - Divination, Sun (reversed), Necromantic, Healing.