Creegus, hound of Battle
Armour class : -8 Hit points : 250
Attacks : 3 Damage/attack : As weapon + str bonus + 2
Move : 15 Size : M ( 6'7" )
Magic resist. : 40% Alignment : CN (with good tendencies)
Worshippers : Warriors Plane : Gladsheim
Symbol : Full faced helm in shape of hounds head
W: 20 (Paladin) P: 9 M: - R: - S: 25 I: 16 W: 19 D: 23 Co: 24 Ch: 21
Creegus appears as a large powerful human clad in pure silver full plate with a full faced helm in the form of a hounds head. If he pushes the visor back (no other may, if they ever get the chance to try) his face is revealed as that typical of any veteran mercenary warrior, scarred and worn looking, and in Creegus' case sporting a drooping grey moustache reminiscentof a hounds whiskers.
Creegus may use any weapon and uses it as if specialised with that weapon,though his favoured weapon is a two-handed sword. Creegus can install a wildbeserker-rage in any fighter he chooses (no save) except paladins and Rangers.This rage last for 20 rounds and though Creegus can cast it at will, it will only work on one person at a time. Once a day Creegus may summon the War-pack. This is a horde of huge hounds that look similar to a Great Dane.
These are:- 5+3 hd, ac 0, Thac0 14, Mv 15, 2 attacks, d8 damage/attack. Their jaws lock on a natural 20 and do an automatic 2d8 damage each following round until the hound or the victim is dead, or ordered to release by Creegus. There are usually 10-60 (10d6) hounds in the pack (but the number may be adjusted by the DM to suit his/her needs).
Though Chaotic Neutral creegus does have good tendencies and in a good versus evil battle will favour the good side.
Priests of Creegus may wear any armour and use the fighter Thac0 tables. They may also choose one edged weapon and specialise in it. They have no access to the healing sphere and may not pick the healing and herbalism proficiencies.
Spheres allowable to priests of Creegus
Major - All, Combat, Animal, War, Summoning.
Minor - Necromantic, Protection, Divination, Guardian.