LISORI

Greater Power

Portfolio: Love, Peace, Harmony

Alignment: Any good

Ability Requirements: Wis 11, Cha 15

NWP Required: Etiquette (bonus)

Weapons Allowed: None

Armor: None

Major Spheres: All, Charm, Creation, Healing, Divination, Protection,Guardian, Sun, Wards, Travelers

Minor Spheres: Necromantic

Granted Powers: Soothing Word at will. At 3rd Level:

Charm/Fascination once per day. Opponent's saving throws suffer a -1 penalty for every three levels of the Priest. At 5th Level: Aura of Protection, 10' Radius. Receives +1 to natural Armor Class, and an additional +1 for every two levels above 5th (no limit). In addition, should a hostile creature attempt to penetrate the radius, they must make a saving throw vs. paralyzation or be held fast for 5-20 rounds. The Priest may allow anyone or anything inside the radius at will. At 7th Level: Immunity to Charm spells. At 9th Level: Gains the knowledge of the brewing of

potions similar to the Philter of Love. Must still have the facilities for brewing the potion. At 11th Level: Aura of Peace. Once per week may cause all hostile activities within their field of vision to come to a cease for

one hour per level of the Priest.

Turn Undead: Yes.

Limitations: May not, under any circumstance, attack another sentient being with the purpose of doing harm. This includes weapons and spells.Should a Lisorian do so, they will automatically and irrevocably lose all powers as a Priest of Lisori. There are no exceptions. Peacebringers receive 4-sided hit dice.

 

The major focus of the religion is Peace, and Love is more a sidelight. The Priests go on many pilgrimages promoting their ideals, and wandering Lisorians, also called Venutians, are a common sight in the Kingdoms.

They make wonderful arbiters, and more than one high-ranking Lisorian has used his ability to prevent the onset of war. Due to the limitations placed upon them, Priests of Lisori do not make particularly good adventurers, and do not fit well with adventuring parties, whose lives are often violent. Lisorians will avoid Hubrians and Cyrites at all cost, but will not antagonize them in any way. For all the peace, love and harmony that they bring into the world, Venutians are detested by many, probably out of jealousy for the internal peace they themselves do not have. Hubrians especially will take great measures to destroy anything of Lisorian make, including Priests.