OTHMUS (Star Eyes)
Intermediate Power
Portfolio: Prophecy
Alignment: Neutral
Ability Requirements: Wis 13, Int 13
NWP Requirements: Astrology (bonus)
Weapons Allowed: Dagger
Armor: None
Major Spheres: All, Astral, Charm, Divination, Summoning, Thought, Time, Numbers
Minor Spheres: Guardian, Protection, Sun
Granted Powers: True Sight. Once per week for every two levels of the Priest, he may invoke the power of the True Sight, and reveal (to himself) all that is false in a radius of 25 yards. This includes illusions, secret doors, hidden and concealed traps, people and objects. Hidden refers to items that have been deliberately placed to avoid being found. It would not, for example, reveal the contents of a chest, but it would show that the chest had a false bottom. At 5th Level: Insight. This allows the Priest to cast the equivalent of the Wizard spell ESP, once per day. At 6th Level
(and beyond): For every level hereafter, the Priest gains an additional 5% to the possibility of making a correct prophecy, to a maximum of 99%. This is for any Divination the Priest makes at any time.
Turn Undead: No
Limitations: Priests of Othmus receive 4-sided hit dice
Priests of Othmus are called Oracles in most of the Kingdoms, but referred to as Stargazers on the island of Kiron. Rarely will they be seen in an adventuring situation, preferring to stay in the relative safety of cities
and the courts of kings.