S'YL (Earth Father)
Greater Power
Portfolio: Agriculture, Farming, the Land
Alignment: Neutral
Ability Requirements: Wis 9, Con 14
NWP Requirements: Agriculture (bonus)
Weapons Allowed: Scythe, sickle, flail, hammer
Armor: None
Major Spheres: All, Animal, Combat, Creation, Elemental, Plant, Sun, Weather, Time
Minor Spheres: Divination, Protection
Turn Undead: No
Granted Powers: Priests of S'yl receive 10-sided hit dice and are allowed Warrior's constitution bonuses. They gain +1 to their saving throws vs. poison for every 3 1/2 points of constitution (similar to dwarves). At 4th Level: Gain the ability to construct a Scarecrow (see Monstrous Compendium).
Priests of S'yl are leaders in rural communities. They see to the protection of farmers and their crops. They use their powers in an effort to assure good harvests and continuation of the land. Particularly blessed S'ylarites will have abundant crops for years on end. They do not make particularly good adventurers.