TENGRI

Intermediate Power

Portfolio: Weather

Alignment: Chaotic Neutral

Ability Requirements: Wis 11, Con 13

NWP Required: Weather Sense, 2 levels (both bonus)

Weapons Allowed: Heavy bludgeoning (maul, mace, etc.) and net

Armor: None

Major Spheres: All, Astral, Combat, Elemental, Summoning, Sun, Weather

Minor Spheres: Charm, Healing

Granted Powers: Add 10% per level to effectiveness of all Weather spells. Gain +4 to saving throws vs. spells and spell-like effects that duplicate weather or come from weather creatures. At 7th Level: Call Storm. (see Tabrahil). At 9th Level: Once per week, Conjure Air Elemental. This Elemental will be 16 hit dice and under the control of the

Priest. The chance of the Elemental breaking free is 15% minus half the Priest's Level, to a minimum of 1%. At 11th Level: Wind Walk once per week.

Turn Undead: No

Priests of Tengri are know as Wind Walkers in the Kingdoms. They tend to dress in blue and yellow flowing robes that always seem to catch the breeze in a way to billow most impressively. Tengrish Priests are normally very arrogant and self-important, but are not necessarily selfish.